Insider Tom Henderson (Tom Henderson) has already drained some details about the future of Far Cry, and now published fresh data – they are in general terms of the plot and structure of the conditional Far Cry 7.

This is what says Henderson:

Family members can be saved in any order. Some of them can die, which will affect the plot. To achieve 100 % of the passage, you need to save everyone.

One of the features of gameplay is the mechanic of interrogation. At the same time, the enemy can tell the truth, lie, keep silent or try to escape.

Henderson Also duplicated the information that he voiced earlier:

Finally, Henderson refuted rumors from other people: they say, the game is called Far Cry: Rise and occurs on the tropical island of Kimsan near South Korea. According to sources Henderson, all this is complete untruth.

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Far Cry 6

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The best comments

The idea with a mandatory passage in 24 hours is brilliant, because it will be possible to sell extra time to pass!

I remember when it was necessary to finish playing until 19:00 in any game, otherwise mom will come and swear.

Well, damn it, I hate www.heats-casino.co.uk such a mechanics, do it all for a while, constantly run headlong. At one time, he threw the first Dead Rising because of this. If this is true, then this will be the first game in the series that I will miss.

I remember in the American game industry there was a game where the hacker was supposed to defeat AI at the space station. At the maximum level of complexity, the passage time was limited.

By the way, yes, the first thing I did in DR 1 and 2 was set by the traineer at endless time, it became straight to play, not in a hurry

The title is loud, but in fact it is just a mechanic “time does not stand still”, such as in the same mor of utopia. It sounds scary, but actually just mechanics like any other, and also effective, curious and still not beaten in games

After the fourth, I did not play any further, but if this is true, then it could be a good variety for the series, then I’ll see the seventh for sure

It’s not the number of hours, but that, in principle, you cannot relax and play in your rhythm, enjoying the game. Someone in any game runs headlong to pass faster, and someone plays slowly, savoring the game.

I think the anniversary will focus on the mass player and there will be no feeling of rapidly expired time, make the most casual. And so at least something interesting will be in the series, 6ka already strangled me, although 5ka really likes me.

I think this mechanics can be disabled.

Now is another time, and the inconspes often think about incident. Therefore, it is possible that when the complexity settings there will be some “trial” mode with a timer and “relaxation” without it.

IMHO: “Mor” compensated this with an unusual world, a confusing plot and interesting characters. And cost adequately. If the anniversaries do this, then the claim is removed.

So it’s System Shock. And why was it? She is still now. This year a good remake was released.

Lutboxics with add. hours, each random amount XD

Somewhere on the sidelines with the question “what, so it was possible?»Nervously smokes EA 🙂

If this will really affect the plot, so much so that the changes will be significant (and not “Soryan, you didn’t have time, try it again”), then it may be interesting. But that the anniversary can do this, I will only believe when I see.

I did not play in vain. 5th great part.

I recall the very first prince of Persia, where the princess gave an hour to save

There was no timer in Deathloop. You could be at the level as you like without any restrictions. Time was shed only after a location change or after death.

Eh, I played on the Xbox 360, there are no trains) at some point it turned out that it was preserved, and there was already so much time that not to win, whatever it may be, the path situation, but there was a lot, I was upset and the disk with the game about the wall was scooped up by XD

Speedraners: Deliver 10, and change the watch for seconds

How this news is seen:
“The game needs to be passed per day. It will cost 10k (well, you understand, the development is getting more expensive and all the things. ). And then we will throw you time for the money for the money."
Development was expensive, the games were shortened, the people were fucked up.

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